![]() The reason was that PCGH team used CapFrameX to record the frames, without taking into consideration the black transition on each loading screen, which in the case of a ‘slow’ SATA drive takes double the time. Turns out, it was much simpler than that. Some assumed there must be a system overhead related to DirectStorage, and others thought it was due to chipset M.2 slots. ![]() ![]() So clearly there is something going on with the averages.Įveryone went their way to explain these numbers. Interestingly, the 1 and 0.2 per cent figures remained nearly unchanged, while loading times were slashed at least by half. Running the game in 4K saw up to a 10 per cent performance decline – from 83.2 to 74.4 average FPS – when switching from SATA to PCIe storage. Source: PC Games Hardwareīack to the story. The benefits of such an approach are much faster loading times, as seen in Forspoken, and potentially higher performance due to the freed-up CPU cycles. These benchmarks were conducted from SATA, PCIe 3.0, and PCIe 4.0 SSDs, all installed inside a system comprised of a Core i9-12900K and an RTX 4090.įor those unfamiliar, DirectStorage is a technology allowing data to be moved from an SSD directly to the GPU to be decompressed, freeing up CPU resources. The story begins with PC Games Hardware (PCGH) testing the loading speed in Forspoken using DirectStorage. The odd benchmark results showing low FPS in Forspoken when using PCIe SSD were wrong as it turns out it was simply a flawed testing methodology.
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